Sunday, November 29, 2015

Inventory Systems

In my survival game I'm building in a new inventory, so I thought I would study other games. One of my favorite types of inventory is a size based system where objects sometimes take up more than one slot. This forces the player to really organize everything so it could fit. This type of inventory is most popular in survival games, but could be used in other types of games. Another type of popular inventory is a stacking inventory where the player could stack small items on top of each other, making the inventory much easier to navigate. Minecraft uses this, and it works well because of the large amount of blocks you have to carry around just to build a house.

Friday, November 27, 2015

Working on Low Poly Survival

So over the summer I was working with a team on a low poly style survival game, and our team broke up somewhat due to work obligations. We have kept in contact though, and now we're starting to work on it again! I'm super excited to work on this project because it may be the biggest game I ever made. Right now I'm trying to integrate a new inventory system so it will look nicer and have easier functionality. Hope to be posting more updates soon!

 

Thursday, November 26, 2015

Introduction

Hey guys I'm Joe Fioti and this is a game development blog I will be doing on all of the games I'm working on currently along with other tips and tricks for game development. I hope to post once everyday, so follow if you like making games!